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GTA 6 targets 30 fps on PS5 Pro despite reported 60 fps test

A researcher captured remarks from a briefly available interview describing drastic cuts needed to reach the higher frame rate.

By Mei Ling Tan

Game controller beside a television displaying a fictional city
Photo: Notebookcheck

GTA 6 is targeting 30 fps on PS5 Pro, although Rockstar reportedly tested a version running at 60 fps. According to Notebookcheck, the higher frame rate came with substantial compromises described in an interview that was subsequently removed.

Game researcher Lance McDonald spotted the interview on TheGamer, where it appeared to have been published early, and captured a comment before it disappeared. The remark said reaching 60 fps required removing every car and most characters’ heads. Notebookcheck characterized the comment as likely humorous.

Rockstar North co-lead Rob Nelson had previously indicated that the studio was aiming for 30 fps across all consoles. He also said further optimization remained possible at launch or afterward. The Xbox Series X and standard PS5 share that frame-rate target.

The PS5 Pro version is set to offer ray-traced shadows and PSSR 2 upscaling. While the console has a more powerful GPU, its CPU is comparable to the standard PS5’s, limiting performance in demanding scenes populated by traffic and detailed characters.

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